Rocket Launch Demo

This project explores the Unity 3D environment.

The rocket model is a stock placeholder (Redstone missiles don’t burn solid rocket fuel), and the launch vehicle is unmanned. My main focus so far has been getting realistic particle effects for the rocket exhaust. 

 

Frames from the launch-abort/self-destruct sequence.

Frames from the second test animation, from launch to orbit. The focus of this round of changes was to add more light and atmosphere effects. (Time-compressed to 1 minute.)

A fascinating screenshot from the Unity 3d editor showing the explosion particle system from the above.

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